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21. PI 2.0 overview and reasons why I think its needed - in Player Features and Ideas Discussion [original thread]
As a player of both Dust and EVE i can see quite a bit of room in the PI mechanic to bring the games together more. Maybe not the communities with this but for 2 games that are supposedly in the same universe this is one mechanic where there shoul...
- by mr roadkill - at 2014.11.09 17:10:23
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22. Valkarie, Dust, and Eve - in EVE Valkyrie Information Portal [original thread]
Aerios Spiritus wrote: The only thing CCP will have trouble against is EVE Players who don't want their stations or possibly ships being boarded by Dust Mercs. Or maybe mercs being able to destroy capitals from anti orbital weaponry. or Valkyri...
- by mr roadkill - at 2014.09.02 19:18:00
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23. EVE and Legion/DUST - in Assembly Hall [original thread]
Maria Dragoon wrote: The meaning of one universe one war, means that those on the other games can affect each other, be it from market prices, to calling in orbital bombardments of death, and if CCP had their way, most likely affect the "war" i...
- by mr roadkill - at 2014.08.18 20:09:00
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24. Factional Warfare NPC Null and Mercs - in Player Features and Ideas Discussion [original thread]
How do people in general feel about increasing the involvement of Mercs in the areas mentioned in the title? Proposed changes would also include iteration of the current FW mechanics as posted in a thread in the DUST info portal to include new si...
- by mr roadkill - at 2014.08.17 21:30:00
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25. Integrating EVE and DUST (or whatever comes next if anything)..... - in DUST 514 Information Portal [original thread]
Neutral Haulermeister wrote: meh, played DUST a little, and it hurts to see one's work go down the drain like that, I mean DUST's problems were simple, Too Little/Crappy Dev Power, No Link to EVE, and to a lesser degree the platform. I agre...
- by mr roadkill - at 2014.08.17 21:03:00
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26. Integrating EVE and DUST (or whatever comes next if anything)..... - in DUST 514 Information Portal [original thread]
Neutral Haulermeister wrote: DUST is dead, Legion is Vaporware, and EVE is not bad. Give FW pilots a way to know where battles are happening, it allows for infantry to get more support, for more fights to be had and makes sense that the factio...
- by mr roadkill - at 2014.08.17 08:36:00
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27. Integrating EVE and DUST (or whatever comes next if anything)..... - in DUST 514 Information Portal [original thread]
I almost added rather than letting another game fail to the end of that sentence... sure DUST doesnt have 40,000 players on simultaniously (it only has around 4000 at the best of times currently but I wouldnt call a 2 year old game that held a s...
- by mr roadkill - at 2014.08.16 13:22:00
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28. Integrating EVE and DUST (or whatever comes next if anything)..... - in DUST 514 Information Portal [original thread]
Some suggestions from the DUST forums.... for the EVE DEVS..... Factional Warefare Currently Eve pilots flip the system ownership by running small PVE sites and having to stay in range of a marker for a certain length of time. The more site...
- by mr roadkill - at 2014.08.16 13:20:00
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29. Announcement:CSM9 summer summit - in Jita Park Speakers Corner [original thread]
mr roadkill wrote: Will the integrating mechanics between EVE and Merc Gameplay be on the agenda? If so - Will the CPM be involved as well? This subject needs to be discussed by both parties why not hit them all up at once. Alot of people pla...
- by mr roadkill - at 2014.08.16 06:09:00
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30. Announcement:CSM9 summer summit - in Jita Park Speakers Corner [original thread]
Will the integrating mechanics between EVE and Merc Gameplay be on the agenda? If so - Will the CPM be involved as well? This subject needs to be discussed by both parties why not hit them all up at once.
- by mr roadkill - at 2014.08.15 20:42:00
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31. EVE and Legion/DUST - in Assembly Hall [original thread]
One Universe // One War .... really? Does the CSM ever meet with the CPM around the integration of these two games? Might help us get some real interaction between the two communities of players. I mean even when/if Legion happens it will be FPS...
- by mr roadkill - at 2014.08.15 15:24:00
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32. Sticky:[Crius] Industry Landscape feedback - in Test Server Feedback [original thread]
So putting up a pos means you pay to run research jobs in labs that you pay to run already by fueling a tower but just you don't get taxed on it.....? Or are pos exempt from charges since you own them??
- by mr roadkill - at 2014.06.17 19:35:00
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33. PI Suggestions! - in Player Features and Ideas Discussion [original thread]
In my opinion PI needs a complete redo... It could be used as a source of content for legion/dust players if only there was some alignment between the two. Personally i say do away with individual command centres and have something like this - I...
- by mr roadkill - at 2014.06.14 21:31:00
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34. Switching characters on same account. - in Player Features and Ideas Discussion [original thread]
Not sure if this is technically possible but was a little inspired by chapter 1 of the darkhorse eve comic. In the final part of chapter one we see some unsavoury (sorry goons lol) characters saved by a rather insane looking bloke who if I read i...
- by mr roadkill - at 2014.03.03 18:14:00
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35. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Said it before and I'll say it again these ideas are Baaaddd CCP mkay? Before someone sarcastically says post some of my ideas then - I have previously, they had to do with overhauling the pos system using mobile structures - not implementing ran...
- by mr roadkill - at 2014.01.18 21:01:00
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36. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Hasala Xi wrote: Mobile Cloaking Devise Interruptor A mobile Unit, that can send a "ping" in the whole system. Every active cloaking devise gets deactivated by this ping. I need no delay for the cloaking device, it can be reactivated at th...
- by mr roadkill - at 2014.01.09 20:21:00
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37. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Altrue wrote: Mobile Propaganda Generator : Will probably not make its way into the game but... Can be anchored, scooped at any moment by owner, and destroyed without reinforced timer. (Cruiser EHP) Cheap cost: 1 mil. Deploys 20km above (u...
- by mr roadkill - at 2014.01.09 13:00:00
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38. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
How about having a comms beacon and a Comms scrambler as deployables. The comms beacon send out a pulse across the whole system and frequently updates the local chat channel with the names of people in local (so it will work as it does now). The ...
- by mr roadkill - at 2014.01.09 10:23:00
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39. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: edit: The SMA on Singularity is an error (someone tried to sneak it on while I was away for vacation I guess) and it will be removed before release. Ship is now pointless in my humble(?) opinion... It would have made a great ...
- by mr roadkill - at 2014.01.08 21:10:00
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40. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Galphii wrote: So it has a ship maintenance bay with 0m3 space. Might as well increase it to 5000m3 so it can actually dock a shuttle like the model suggests it does. It's hardly game breaking Was about to ask about this.... Will it be ke...
- by mr roadkill - at 2014.01.08 09:50:00
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